jennifer_brozek: (Default)

(Crossposted from Jennifer Brozek)

Gen Con was third convention in 4 weekends. It was a rough convention to end on. But, it was really a good time. As always, conventions are about the people I got to meet and see again.

Walter Koenig – I didn’t even know Walter was signing at Gen Con. I just happened to walk by at the right time. There was almost no line and I hadn’t talked to him since I ran StarQuest ’95, the first Babylon 5 convention. He didn’t remember it at all and I didn’t mind. As he put it, when I ran into him later in the elevator, “Conventions tend to blur together.” But I enjoyed my small moment with him and got an autographed picture as well as this one.






Ken Hite – Ken is a wonderful man to have a drink with. Super smart and knowledgeable. It’s unfortunate that I had to cut the drink short when my tummy disagreed with my dinner. But the short time I did have was worth it.

Jason Sanford – I’ve know Jason online for years. It was a great pleasure to meet him in person finally. Easy going and fun to hang with, I look forward to doing it again.

John Helfers – My editor of many things (Shadowrun, Battletech, Karen Wilson Chronicles, anthology stories), it is always a boon to meet up with him face to face, have a conversation, and plan to take over the world. Kerrie Hughes is often a part of these meetings, too, which makes them that much more awesome.

Jim Hines – Jim is always a lot of fun to talk with. I caught him at his signing and saw that he had the UK versions of his Magic Ex Libris books. I love those covers and asked if I could buy those. I think he brought them only for show but he was kind and allowed me to throw money at him. I consider this one of my biggest scores of the convention. These covers are amazing.






Mercedes Lackey and Larry Dixon – I finally got to meet Misty and Larry in person at this convention after knowing them online for ages. I’ve written for Misty’s Valdemar and Elemental Masters anthologies and I used to game with Larry online. I had the chance to sit with them for about 30 minutes and then again while we were all signing at the same time.

Saladin Ahmed – One of the humblest authors I know, Saladin is an amazing author. Misty actually stopped signing to come over and tell him that Betsy Wollheim of DAW told her that he was one of the best new authors she’d ever found. Saladin was so taken aback, he was almost speechless. Then Misty told the line of people waiting for her autograph that they should buy his book. I agree.

Cat Labs Games – I got to see and hang out with many of the Cat Labs folk—Randall, Loren, Herb, Jason S., Jason H., John, Heather—and listen to the chaos that is them at a convention, brainstorming, pranking each other, and doing business. It is amazing to see it all in action. Most of the time, I just sit back and enjoy the ride. I do have more stuff coming up from these guys and it is all good. Shadowrun and Battletech fans have some sweet things to look forward to.

True Dungeon – Most years, I don’t do True Dungeon. If I do, I only go if I can go with my friend Dylan Birtolo. This year, we had the uber-smart team: Dylan Birtolo, Chris McEniry, Maxwell Alexander Drake, Paul Peterson, John Helfers, Kerrie Hughs, R.T. Kaelin, Pat Rothfuss, Pat’s Librarian friend (whose name I forget), and me. This group gelled together so well that we finished almost every room in 5 minutes or less. It was a real joy to play with them all.




Harebrained SchemesJordan Weisman and Mitch Gitelman from Harebrained Schemes gave a presentation on what’s coming next for Shadowrun Returns. I came by to support them and to say hello. My favorite moment was when they gave me a shoutout in the panel and the audience had the collective reaction of an inhale of breath and then applause. It made me feel like a rockstar. Also, I got to meet up with @UGplex (RC) what’s coming next for Shadowrun Returns is going to knock your socks off.

Writer’s Symposium – I was at Gen Con this year because of the Writer’s Symposium. Run by Marc Tassin, it was a blast to be a part of. Professional, well-run, and well-attended, we had a packed house most of the time. I love the space we’re located in and I can’t wait to do come back next year. There’s a lot of good information for writers who want to learn about all aspects of the publishing industry.

These are some of the highlights but, by no means, all inclusive. These are what my addled brain can remember right now. There were so many good people and events that I can’t list them all.









jennifer_brozek: (Default)

(Crossposted from Jennifer Brozek)

Despite everything, it’s still been a good holiday season and goodness is yet to come in the form of visiting in-laws. The Husband’s sister and husband is coming out to visit us over the New Year. I’m looking forward to that.

I really love this “A Softer World” #911 and its quote: “The terrible things that happen to you didn’t make you you. You always were.” Highlight: “It isn’t the storm that makes the ocean dangerous.”

A couple days ago, I posted this on my twitter and Facebook. It’s proven very popular. “Now, you can honestly say you have made it as an author. I spotted your fantasy novel in a used bookstore today.” —a friend of mine in CA. I was amused when he IM’d me with that. Too bad he didn’t get a picture of the book.

Also, I can announce this finally – I sold a chapter story for the newly announced Shadowrun 5th edition. It will be the Rigger chapter story and is called “The Danger of Side Jobs.” A very tall human woman, her huge tow truck, and a charming troll with a job offer.

I have also typed “The End” on THE NELLUS ACADEMY INCIDENT webseries for battlecorps.com. This gritty YA Battletch web serial has hit right at 58K words over 25 episodes. I still have to edit and polish the last five episodes but I’m pleased that everything turned out the way I wanted it to.

jennifer_brozek: (Default)

(Crossposted from Jennifer Brozek)

I met Richard at his Colonial Gothic booth during a GenCon a few years back. The name caught me, the RPG kept me, and then Richard hired me to write for him. I’ve been working off and on for Colonial Gothic ever since. My newest book with them is Colonial Gothic: Locations. I think this is a really interesting RPG and that’s why I’m pleased to present this special 12-12-12 edition of Tell Me.

---
It was a sunny, warm September day (9/7/2011 for those keeping score), when I posted the following on the Rogue Games’ website:

You are not ready. The countdown has begun, and the Rogue of Rogues Games are plotting.
For some, it might be an end, but for us, it is only the beginning. Grab your dice and get ready.


This was the last I said anything, and in secret I continued working on a project that I had been working on since 2010. As of this afternoon, 12:12:12 to be precise, the secret has been revealed, and the world knows I was working on Colonial Gothic 2nd Edition. By now, the some have bought the book and have gotten the PDF. They have noticed the changes.

This is not about the changes, this is about why I did what I did.

Colonial Gothic is a labor of love. This is the game I have always wanted to play, and since I could not find it, I created it. A game like Colonial Gothic does not come about by itself. It is the sum of experiences and ideas I received from others who listened to me prattle on about history, gaming ideas, and how to make everything work. What you hold in your hands is a product of years of work. Many players have played in variations of campaigns based upon the ideas found here. Something about this period always attracted me to running games in it.

The first time I ever thought about running a game set during this period was in 1985, as an eighth grader. My family had just moved to a small Midwestern town at the start of summer. Being a new face in a new town, and not knowing anyone, I had a lot of time to think about new campaigns and new games. Tired of fantasy and having just read Last of the Mohicans for the eighth time, I wanted to try something more “real.” Armed with a library within in biking distance, I spent many days reading and taking notes on the period. As luck would have it, I found some gamers who were interested in my creation and I unleashed it to uneven success.

A year later I found myself in another new town and this time I was about to start high school. Undeterred from the previous summer experiment, I revised the campaign and let it loose on a new group of players. They liked it, but they were not ready for something so different from the orcs, rogues, and dungeon crawls that were so popular at the time. Reluctantly I put the campaign aside and returned to the lands of dragons, fuzzy footed diminutive creatures and magic.

Fast-forward to college, with its huge libraries and new opportunities. Unlike my earlier attempts, in college I was even more versed in the subject because of the resources I had on hand. I was also a little more experienced with kit bashing different game systems and ideas into something playable for myself and others. Each new discovery I made, or historical bit I uncovered in my reading and endless research, was applied to my campaigns. Through the years, numerous players have walked the footpaths and forest trails of Colonial New England or the Southern Colonies searching for the evil haunting the land.

Those people gave me something, the will to keep going to produce this game. What you have in your hands is a labor of love, a project worked on by people that are as equally passionate as I am about good role playing games.  As such, Colonial Gothic would not have been possible without the help of many people.

As much as I tried, it always seemed as it Colonial Gothic never got the attention it deserved. It was always rushed, and it always suffered from being something that I worked on, while I tried to do so many other things. Things changed when Graeme Davis decided to help me out, and he kicked me in the butt to rethink and rework the game. It was during a phone call in January 2010 that I finally agreed that the game needed to be rethought, and I began working on the 2nd edition. I thought the project would be faster, but it turned out to be two years of playtesting, writing, rewriting, and rewriting.

Finally it was 9/7/2011 I had a draft that I was proud of, and a yearlong playtest begun. Every rule was examined, every system rethought, and the guts of 12° were pulled apart, put together, and pulled apart. There were times I wanted to stop, and call it quits, but I didn’t. This game means too much to me, and I wanted it to be what I always felt that it should be.

Colonial Gothic 2nd Edition is a game that I always wanted, and now I have it.

jennifer_brozek: (Default)

(Crossposted from Jennifer Brozek)

The first review for my RPG supplement Colonial Gothic: Locations has come in from RPG Resource and it’s a good one!

Alliteration Ink hosted a six part roundtable interviews with me and many of the Dangers Untold anthology authors: One, Two, Three, Four, Five, Six.

I sold my science fiction western short story, “Dust Angels,” to the Beyond the Sun anthology. This was a successful kickstarter anthology and already has some fabulous headliners.

My forthcoming collection of linked stories, Caller Unknown, has snuck out the door at Amazon a bit early and already has a five star review. The official release date is November 15th and that is when all of the electronic versions of the book will be available. Amanda Pillar reviewed it at her blog and really liked it.

jennifer_brozek: (Default)

(Crossposted from Jennifer Brozek)

Lots of things are going on in my life. All good. All busy. All the time.

My Dangers Untold anthology has been released and it look wonder. We even have Dangers Untold review from Dark Media.

Millennium Knights, a Savage Worlds supplement from Savago Mojo, is coming out in pieces. The first piece, the Primer, is free. Play a 1999 James Bond type spy against the supernatural menace. Wear the tuxedo, load the Walther PPK, and save the world!

Colonial Gothic: Locations has been released. Four settings. So many secrets! Each town if fully described with events and mysteries. Campaign starters included for each one. I also really like the cover on this one. Rogue Games did good.

SF Signal Podcast #155 during WorldCon. I was interviewed by Patrick Hester. Also, here is a page to all of my podcast interviews.

SFWA Northwest Reading Series - The next event in the Seattle area (
Wild Rover Restaurant and Pub, 111 Central Way, Kirkland, WA 98033 ) will be held on Tuesday, October 16 and will be hosted by Seanan McGuire, accompanied by Phil and Kaja Foglio and Jennifer Brozek. Please come and support your local authors. Besides, October Daye and Girl Genius! It's going to be an awesome time.

Finally, happy birthday to my beloved husband, Jeff. You are the keystone of my world.

jennifer_brozek: (Default)

(Crossposted from Jennifer Brozek)

Yesterday I sent off Act Three of the Nellus Academy Incident to my Battletech Think Tank. I plan to hand it in by the end of the week and to start Act Four on Monday the 20th. Act Three ended up being about 12,000 words and I’m pleased with it. I’ve killed off another main character. Kidnapped the McGuffin. Set up the interpersonal conflict between the two leading cadets. It’s all good. Act One of the Nellus Academy Incident is live on Battlecorps.com right now. Three episodes in. It is publishing once a week on Fridays.

This week is going to be all about editing the Coins of Chaos anthology. I’ve got the 17 stories I want. Some really excellent stories in this horror anthology by some of my favorite authors. I can’t wait to tell you the TOC.

The Beast Within 4: Gears and Growls anthology is ramping up at the end  of the month. I do so love doing these anthologies with Graveside tales. The Beast Within 3 is off to the publishers and I will see when the release is. Hopefully soon. And I hope to release the cover art by Shane Tyree or some of the interior art by John Ward soon.

Tomorrow, I have a business meeting that might end up with some side fiction. We will see.

I think I might just do the business part of writing today—email, phone calls, schedules, blog posts, interviews. All that stuff that is required for writers. Though, with the new AC in my office (so happy I have it), I might get some editing done today.

jennifer_brozek: (Default)

(Crossposted from Jennifer Brozek)

Here are some very cool odds and ends.

I've seen the new Shane Tyree cover for The Beast Within 3: Oceans Unleashed from Graveside Tales and it is to die for. Were-shark for the win!


I have a new review of Industry Talk: An Insider's Look at Writing RPGs and Editing Anthologies by the esteemed Richard Dansky. He liked it and that makes me happy.


Danielle of Dark Quest Books emailed me a new review of Human Tales anthology on the Billion Light-Year Bookshelf by Liegh Kimmel. Liegh had a very interesting point of view of the dark stories within this anthology.


If you like Battletech fiction, my new episodic gritty YA story, The Nellus Academy Incident, has begun on Battlecorps.com. You need a subscription to the site to read the story. Here is the announcement about it.


That's it for me. I hope all is going well with you.

Gruntz

May. 21st, 2012 11:27 am
jennifer_brozek: (Default)

(Crossposted from Jennifer Brozek)

I’ve been doing this social networking thing on Twitter, Facebook, Google+, and Livejournal for a while. I consider all of it to be an investment in my career. There is nothing more annoying about looking up an author or editor and finding nothing about them. Right or wrong, it makes me think that they either aren’t very good at the business or marketing aspects of being in the publishing industry.

That said, I always try to temper my business side with remaining a real person. I chat with people. Talk about stuff that isn’t work. Or talk about where I am in what I’m doing—the easy parts, the hard parts. I do like to be social.  Some of the social stuff is play and I do like to play. I think I’m pretty successful at balancing the two.

About a week ago, after talking about work I’m doing on the Battletech web series, a stranger on twitter pinged and asked if I was open for a gig. I get this question a lot and my answer is always: “It depends on my schedule, the subject matter, and the pay rate.”  Then we shifted to email for the rest of the conversation.

Short story still short, Robin Fitton has hired me to work on the fiction part of Gruntz. “Gruntz is a dedicated 15mm fast play wargame designed for skirmish level play with between 10 to 40 figures per side using combined arms (squads, support vehicles, tanks, VTOL's and artillery).”

I’m excited about this because I get to make up a lot of canon information about the Gruntz universe. Every faction will have signature leaders, houses/groups/etc.  With 11-12 stories to come up with, I’m still deciding on how this will happen. But believe me, there will be a variety. I’ve got permission to go wild and nothing is off limits.

I love jobs like this.

I also love getting jobs like this because I’m just being me on Twitter.

As an aside, there is an Indiegogo fundraiser for an Gruntz Army Builder App that is already funded and is into stretch goals.

Productive

Apr. 26th, 2012 12:21 pm
jennifer_brozek: (Default)
When I'm writing, I'm pretty much head's down. Right now, I'm all about the Battletech webseries. I'm about to kill off the first NPC and then the first main character. Mostly you will hear, "I wrote 1000 words today."

I am also working a lot on Apocalypse Ink Productions. We have our regular "get on the same page" meeting on Wednesdays. And things are moving in multiple projects. I'm pleased and not yet overwhelmed.

I have enough to do that I am working to a specific schedule these days. It's wonderful and busy but not yet to the juggling chainsaws stage. Though, I can see it in the distance.

I have contracts for four anthologies (Beast Within 3, Beast Within 4, Coins of Chaos, Dangers Untold) with a couple more floating in the "in progress" ether. I can already tell you that the month of September is going to be crazy. But I'm looking forward to it.
jennifer_brozek: (Default)
THE LADY OF SEEKING IN THE CITY OF WAITING got a Publisher's Weekly review. It's a good one. Not a starred review but I will take it! This is my first Publishers Weekly review. The fact that they didn't skewer me is brilliant.

http://www.publishersweekly.com/978-1-937051-18-1
jennifer_brozek: (Default)
My novella, The Lady of Seeking in the City of Waiting is available today! http://amzn.to/ysNkJk

Welcome to the City of Waiting. Welcome to Shadeside. From the moment Jane enters Shadeside, she is a pawn in a dangerous game between rivals. With no real memory of who she is or where she came from, Jane embarks on a quest to discover her past as well discover who it is she promised to meet. Along the way, she is protected by guardsman Derax, counseled by Lady Ellowyn, and warned of plots and betrayal by the most powerful oracle in the city. Through her travels, Jane meets a myriad of strange, wonderful, and terrible people. By the end, she believes the city itself has a stake in her quest—as if there was any doubt.

"A grand tour of the city of Shadeside. From the screaming Ghost Clock to tribes of roof-running messengers to the silent warriors of the Black Watch, Shadeside is a fascinating setting, and Jennifer Brozek brings it to life." – James L. Sutter, author of Death's Heretic


"In Lady of Seeking in the City of Waiting, Brozek spins a fantastic tale in every sense of the phrase, layered with vibrant characters, touching drama, and intriguing themes. Read it." – Matt Forbeck, author of Amortals


"An intriguing novella with an unusual premise and a spirited heroine who insists on weaving her own path through an tangle of intrigue, despite that she cannot remember who she is. The layering of present and past mysteries gives the story a richness that helps draw the reader on toward the unexpected but satisfying conclusion." – L. Jagi Lamplighter, author of the Prospero's Daughter series
jennifer_brozek: (Default)
My plans this year involve a number of large, long term projects where I am writing for me with intention of sending out to agents or self publishing. This means I need to severely limit the other contracts I take on. I know this. However, as projects drop off my plate, I am getting more and more anxious. I shouldn’t. I know what I’m doing. I’ve even talked it over with the husband. But, I can’t help it. I feel like I’m slacking.

This is the bane of a freelancer’s existence. The need to constantly having new freelance jobs arrive. And the lack of such really playing havoc with the brain and the emotions. I am slowing down my pace but the rest of me is still running like crazy. I’m not sure what I need to do to convince myself it will be okay. I suspect I will do much better once I have ramped up into serious work on the next novel.

In the meantime, this is what I’m working on:

• YA novel #1. Status: red line edits with intention of getting it out to alpha readers by the end of February.

• Monthly – Gravestone Stories. Status: in progress. Monthly article for the Apex Blog about gravestone symbols.

• Consulting Gig. Fiction book. Status: pending. Should complete my consulting by mid-March

Industry Talks. Non-fiction writing book. Status: edits back from editor. Next in queue for work. Intentions to get it out the door by late March.

• Untitled Ghost Story. Graphic photo novel. Status: pending. Scene outline needs to be to photographer by end of March. Full outline by end of April. Script by end of June.

• YA Novel #2. Status: pending. Outline by mid-April. Writing as of August.

So, I have plenty to do. In the meantime, I’m turning down contracts… for the most part. I could not resist verbally agreeing to the RPG contract that involved Roanoke Island. That’s the kind of stuff I adore.

New Review

Dec. 13th, 2011 10:03 am
jennifer_brozek: (Default)
A lovely new review By Aaron T. Huss of Colonial Gothic: Elizabethtown published by Rogue Games. 9 out of 10 over all from Roleplayers Chronicle.
jennifer_brozek: (Default)
Much to my surprise, I am fully done with my first complete draft of IF I DIE BEFORE I WAKE. I finished it in 13 days, completing NaNoWriMo in 11. The last two days were used to comb the manuscript for obvious errors and to fill out the placeholder scenes.

This is first time I wrote a book targeted at teen readers and the first book I wrote with a first person perspective. It feels good. Really good. So now, I'm going to put it away for at least 2-3 months while I work on something else. Then, I will print it out and go over it with a red pen away from a computer. After that edit, it will be off to my 1st Round Reader's group.

I really hope they like it as much as I do. It's the kind of sci-fi horror book I wanted to read growing up. It's scary. The main character has to get over herself and fight for her life. It's a little outlandish but that's the fun part. And, in the end, despite her problems, the main character saves herself and the world.

Here are my stats:

Nov 8: 4720 / 35,025
Nov 9: 5090 / 40,115
Nov 10: 6055 / 46,170
Nov 11: 3837 / 50,007
Nov 12: 548 / 50,555
Nov 13: 695 / 51,250

Next up, back to Battletech. I got the go ahead on the rest of the story.
jennifer_brozek: (Default)
If I am not at my table in Author's Avenue, I am in one of my Writer Symposium panels. Otherwise, you can text my phone or twitter @jenniferbrozek to get my attention.

August 4, Thursday
8am Reality in Fantasy ICC: 245

How much does armor really weigh? How fast can a horse run? How far can a longbow shoot? And why is it important to know these things? Make your writing feel “real” even when you’re penning a fantasy story. Believable fiction has a measure of fact. Our panelists show you how to add a dose of realism.
Bob Farnsworth, Dylan Birtolo, Jennifer Brozek, Marc Tassin, Steven Saus

9am Fantastic Females ICC: 245
Dynamic women should rule the pages of your manuscript . . . not the mousy types waiting to be tied to a railroad track. Our columnists discuss how to avoid weak cliques and macho stereotypes, and how to craft strong, interesting ladies that advance your story.
Bob Farnsworth, Dylan Birtolo, Jennifer Brozek, Jerry Gordon, Paul Genesse

August 5, Friday
9am Big on the Small Press ICC: 245

Writers can find big opportunities to break into publishing through the small press. Learn where to go, and what it takes, to make it big in small press. Our panelists include small press publishers, editors, and writers.
Jason Sizemore, Jennifer Brozek, Jerry Gordon, Stephen Sullivan, W. H. Horner

6pm – ENnies Ceremory, Ballroom 500


August 6, Saturday
10-11, 4-5—Signing at Savage Mojo Booth, #1741.


August 7, Sunday
8am Care and Feeding of Your Editor ICC: 245

You’ve got the acceptance letter, now what? How do you keep your editor happy and asking for future manuscripts? What can you do to make their life easier, your writing more attractive to them . . . and what can you expect from them in return?
Gregory Wilson, Jean Rabe, Jennifer Brozek, Maurice Broaddus

9am Gender Bending—men writing women and vice versa ICC: 245
Back because it was so successful last year! How can a man write a female character . . . and do it well? Can a woman get in the head of a male protagonist . . . and make that character believable?
Donald Bingle, Jennifer Brozek, Maurice Broaddus, Paul Genesse
jennifer_brozek: (Default)
I forgot to mention... one of my RPG articles is being reprinted in Italian in Gioco Da Ragazze. It is talked about here: http://giullina.net/wp/en/2011/07/gdr-abstracts-roundup/

It makes me smile to know that I've been printed in multiple languages.
jennifer_brozek: (Default)
Just recently, I discovered that an RPG book I wrote in 2010, Shanghai Vampocalypse, was nominated for one of the RPG industry's two most prestigious awards – the ENnie – for Best Electronic Book. I happy-danced all over the net about it.

Everywhere but here, my pro-writing blog.

I didn't realize I had done it at first. Then when I did, I didn't want to post about it here, too, because, you know, I had already posted about it. This is the lie I told myself. My real reason was that I wasn't sure how many of my writing peers would scoff at the idea of writing awards for RPGs. Despite being paid semi-pro and pro rates for most of my RPG work, a lot of writers that I know (who aren't in the RPG industry) consider RPG writing one step above fan fiction.

This infuriates and shames me. Shanghai Vampocalypse has 70,000 words of fiction—all of which I wrote. There are stories, plot lines, world building and enough entertainment in that book to keep a pack of gamers entertained for weeks. It was and still is professional writing. And yet, I was nervous about posting it here because I didn't know what my non-RPG writing peers would think.

I've been fighting against this stigma since I became a member of SFWA. I've made two proposals to include RPG credits for SFWA qualifications and, for now, they have been tabled because of internal SFWA business and such. I'm patient. I can wait but I also need to train myself out of the idea that my RPG writing isn't as "professional" as my other writing. I work just as hard, sometimes harder on my RPG writing.

Sometimes, internal lessons are the hardest to learn.
jennifer_brozek: (Default)
Just recently, I discovered that an RPG book I wrote in 2010, Shanghai Vampocalypse, that came out only in e-form (long story) has just been nominated for the Best Electronic Book ENnie award 2011. Nothing came up on my Google alerts, so when the publisher, Savage Mojo, told me, you could have knocked me over with a feather. I had to go look it up right then and there.

Best Electronic Book
• Cerulean Seas Campaign Setting (Alluria Publishing)
• Continuity (Posthuman Studios)
• Shanghai Vampocalypse (Savage Mojo)
• Temporal Probability Agency: To Predict and Serve (Apathy Games)
• The Running Death (Terminal Studios)

The competition is fierce but I am still over the moon. This is my first ENnie award nomination. I am happy dancing all over the place. As a plus, the hard copy of Shanghai Vampocalypse will be debuting at GenCon this year. I'm already scheduled to spend some time at the Savage Mojo booth to sign the book for those who want it signed.

You know, it's true: It is an honor to be nominated. But I would be lying if I said I didn't care about winning. Oh, yes. I want my ENnie metal.
jennifer_brozek: (Default)
Writing and editing-wise, I think I have done a lot. Sometimes, looking back and taking stock is exactly what a freelancer needs to do to see just how much they have accomplished in a single year.

Anthologies (3)
• Close Encounters of the Urban Kind – Released April 2010
• Beauty Has Her Way – Released December 2010
• Human Tales – Turned in

Solo Works (5)
• Dice & Deadlines – Monthly column
• Shanghai Vampocalypse – Released September 2010 (RPG)
• Covert Ops – Turned in (RPG)
• In a Gilded Light – Released in February 2010 (Horror collection)
• The Little Finance Book That Could – Released in April 2010 (Non-fiction)

Co-Authored/Edited (4)
• The Ross-Allen Letters – Colonial Gothic Novella, RPG, written with Dylan Birtolo
• Maschine Zeit – RPG, contributor/editor
• Forsaken Chronicler's Guide #1 – RPG, editor
• Year 5 of The Edge of Propinquity

Short Fiction Sold (Original) (10)
• The Prince of Artemis V, Crossed Genres Issue 15 - Crossed Genres, January 2010
• The Cost of Job Security, Masters of Horror anthology - Triskaideka Books, March 2010
• Snipe Hunting, Apex Digest April 2010 - Apex Publications, April 2010
• Eulogy for Muffin, APEXOLOGY:Horror anthology - Apex Publications, August 2010
• Family Duty, Issue 20 - M-Brane SF, September 2010 (print publication to occur in M-Brane SF Quarterly #1, October 2010)
• Swallow It All, Rigor Amortis anthology - Absolute XPress, October 2010
• Seven Little Words, The Little Death of Crossed Genres Issue 1 - Crossed Genres, October 2010
• The Sexual Attraction of the Lovecraft Universe, Cthulhurotica anthology - Dagan Books, December 2010
• The Priest, the Man, the Gun, Tales of the Talisman magazine, volume 7, issue 2 - Hadrosaur Productions, Autumn 2011
• Iron Achilles Heel, New Heroes Rising - Stone Skin Press, TBA 2011

Short Fiction Sold (Reprint) (3)
• The Prince of Artemis V, Stalking the Wild Hare anthology - Walkabout Publishing, August 2010
• A Bite to Remember, The Zombie Feed - Apex Publications, September 2010
• Honoring the Dead, Night-Mantled: The Best of Wily Writers, Volume 1 anthology - Wily Writers, December 2010

Not bad for one year, eh? This doesn't include all of the stuff I've contracted but not yet finished. When I look back on it, I am pretty damn pleased with myself. Here are some more metrics:

• Stories submitted: 27 (goal: 15) = 10 acceptances, 13 rejections, 4 unknown.
• New stories written: 10 (goal: 12)
• RPG projects: 7 (goal: 6)
• Books read: 50 (goal: 50)

You know what's funny? I can't tell if I'm missing anything.

June 2025

S M T W T F S
1 234567
8 91011121314
1516 1718192021
222324 25262728
2930     

Syndicate

RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jul. 4th, 2025 09:27 am
Powered by Dreamwidth Studios